|Tittler|| The Wind and the Waves;|
Ioz'om, the Sky Father;
Hyjarth & Tourithia
|Tilbedere||Druids, sailors, woodsmen, farmers|
|Domains||Air, Animal, Plant, Water, Weather|
|Subdomains||Cloud, Decay, Growth, Oceans, Seasons, Wind|
|Roller har kunnskap om Gozreh ut i fra ranks i Knowledge (Religion). Troende av Gozreh har ett nivå mer kunnskap om Gozreh en de som følger andre guder/religioner. Prester, Paladiner og andre geistlige har to nivå mer kunnskap en andre. for eksempel en prest av Gozreh med 3 ranks i Knowledge(Religion) har kunnskap til rank 7.|
Rank 0 - Nivå 1
Gozreh (pronounced GOHZ-ray) is a dualistic god of nature, a god of the storm and sky and also a goddess of the wave and surf. Born of the ocean's fury and the wind's wrath, Gozreh is a fickle deity.
Rank 1 - Nivå 2
Sailors claim that Gozreh dwells at the horizon, where the sea meets the sky. Born of the ocean’s fury and the wind’s wrath, Gozreh is a fickle deity. Those who ply the waters or rely upon the rains know this better than most, and are sure to placate Gozreh and honor him when the winds and waves are favorable.
Rank 3 - Nivå 3
Utseende til Guden
Gozreh has two aspects, equally depicted in art and sculpture. When at sea, or over water, Gozreh is a woman, with wild, f lowing green hair whose body transforms into endless waves. In the sky and over land, Gozreh appears as an aged man with a long white beard, emerging from a mighty storm cloud. Temples in port cities often venerate both images.
Gozreh’s avatar is a colossal humanoid whose lower half trails away into a mass of roiling elemental matter; in female form her body merges with a lake or sea, in male form he becomes a storm cloud and always remains flying.
Her herald is Personification of Fury, an ancient elemental that appears to be a fusion of air and water.
Relasjoner til andre Guder
Gozreh is indifferent to other deities unless they threaten her domain or existence. She squabbles with Abadar over his farms encroaching on too much wildland, Nethys and Rovagug for their urges to destroy the world, and Urgathoa for bringing undead abominations to the natural world. He is alternately affectionate and cool with Desna, for while the sky and stars are a good match, he can be jealous of travelers’ prayers spoken to her rather than him. He is genuinely friendly with Erastil, for he believes only Old Deadeye fully appreciates all the aspects of nature.
Troende og Geistlige, Rank 3
His worshipers are typically sailors, naval merchants, and farmers (especially those in need of rain). Seagoing barbarians pay homage to speed them to their prey, fisherfolk pray for favorable currents to bring them heavy catches, millers ask for consistent winds to power their mills and well-pumps, and travelers seek supplication for good weather on their journeys.
Most of Gozreh’s priests are clerics, but about a tenth are druids, with a handful of weather-hunters (rangers) and adepts. Male priests are expected to grow long beards and female priests must keep long hair; both weave dried seaweed, strands of white cloth, and other decorative items into their hair.
Worship services include chanting, wind instruments, chimes moved by wind or water, salt, perfume, and drinking clear water or other clear liquids. Farming communities offer sacrifices of meat and grain by leaving the tribute exposed on a high rock to allow the deity’s servants to claim it.
Kirken av Gozreh, Rank 3
The church tends to have periods of stability offset by sudden turmoil and reorganization on a local level, though in the long term a charismatic and powerful priest tends to stay at the top of his temple’s organization.
Tegn i fra Guden
Signs of Gozreh’s favor include a sudden but gentle warm breeze that carries a strong scent of flowers, the unexplained sound of waves crashing on a distant beach, and dreams of a specific, recognizable animal (such as a white wolf, a frilled lizard with glowing blue eyes, or a ghostly raven). Omens of her displeasure include being watched and shrieked at by wild birds or beasts, sudden rainstorms localized over a specific building or individual, or an unending taste of blood in the mouth.
Worshipers of Gozreh follow a great many holy days—and indeed, their faith teaches that every day should be holy. Holiday celebrations are planned around harvests, solstices, equinoxes, the highest and lowest tides of the season, and other events that happen yearly and mark the turning of the natural year. Of course, these events happen at different times across the world, and so only a pair of holidays find common dates among all the congregation.
Currentseve, held on 7 Gozran, is a fertility festival, a day-long fast that reminds the faithful that nature’s bounty is not a given. Devotions made on this day represent believers’ understanding of the sacrifice nature makes to sustain them, and their thanks for its succor.
The other holiday is Firstbloom, celebrated on the vernal equinox. This is the start of the planting season in farming communities, and those who hold to agricultural calendars call this day the first of the year. Though most farmers are weary from planting all day, many communities hold celebrations on this night, with feasting, dancing, and courtship all representing the joyous cycles of nature.
Rank 5 - Nivå 4
Notable divine servants of Gozreh are Hargle (a very damp air elemental), Kraz’Tesh (an icy dragonf ly-like creature), and Saltbeard (a dour triton cleric).
Kirken av Gozreh, Rank 5
It is not unusual for zealous priests to remain celibate, devoting all their energy to Gozreh, and these have been known to “embrace” their deity naked in high places or shallow waters (called “sky-clad” and “sea-clad”), writhing in passion. Priests of Gozreh are rugged folk and tend to have several ranks in Survival and Knowledge (nature). Her druids are apt to be hermits, rarely seeing another speaking creature, only leaving their refuges when the goddess calls or a local settlement bribes them to make rain.
Troende og Geistlige, Rank 5
Most priests are content to live off the land, sometimes gathering treasures of the sea such as pearls, coral, and abalone shells, or selling sea ivory or scrimshaw. Some spend their entire lives on a boat; others exile themselves to a remote island to commune with their deity.
Om Guden, Rank 5
Gozreh is moody and brooding, able to spend weeks in a glowering quiet only to explode in a fury of water, salt, lightning, and wind. He is an elemental force, refusing to be confined by the work of mortals and only reluctantly abating his wrath when they appease him with gifts and flattering words. She is the amoral side of nature, that which brings life but may take it away unexpectedly. As a supernatural being of either sex, Gozreh represents the male and female in every living thing, as well as the necessity of both sexes for life to continue. Grandmother, grandfather, brother, sister, eternal and ever-changing, the Wind and Waves are echoes of and forces that shape the countless living things in Golarion.
Hellige Tekster, Rank 5
Gozreh’s Hymns to the Wind and the Waves is a collection of susurrant prayers and rules for personal behavior and respect for the natural world.
Templer og Helligdommer
Gozreh’s temples always open to the sky above and often contain some sort of pool or open water at the heart. Coastal temples are usually made of driftwood, often just a wooden wall with various lean-tos on the outside rim.
Organisasjon, Rank 5
The Wind Callers Not all followers of Gozreh despise the agents of civilization. While societal expansion can wreak destruction on land, the ocean is in no danger of being overwhelmed by the handful of ships that dare brave its swells, and the sea is more than capable of defending itself. Given these facts, some priests and other spellcasters devoted to Gozreh choose to work with sailors and captains rather than against them, signing on to ships and using their powers to help ensure smooth and safe voyages, summoning the wind during doldrums and protecting the delicate crafts from the sea’s savage storms.
Rank 7 - Nivå 5
Om Guden, Rank 7
Gozreh refers to himself or herself as “I” or “We” interchangeably. He loves to race with the wind, tearing clouds in half with his passing, or sculpt them into islands and palaces for her pleasure. She hides under the waves and plummets to the crushing darkest depths of the ocean, chasing whales and building grottos only visible by the light of the glowing creatures that live there. She hates those who defile the sky with great smoke, taint the waters with mortal filth, or abuse the bounties of land and sea. Her official church is small but her lay worshipers are countless.
Organisasjon, Rank 7
The Wind Callers These are the Wind Callers, less an organized group than a tradition, and though not common, their services are extremely prized by savvy captains. While often eccentric, the wind callers’ ability to read the sea—and sometimes control it—makes them well worth the hassle for many seafarers.Followers of the gods of balance can learn much through the prism of their worship. Priests are not the only ones who learn useful skills from the gods; after all, the purpose of religion is to inform and edify. These feats and channel foci help specific kinds of characters; you have access to them as long as you are in good standing with your god.
Rank 10 - Nivå 6
Kirken av Gozreh, Rank 10
When a high priest dies, contenders for his rank dive naked from tall ocean cliffs and swim to shore, with the first to return becoming the new high priest.
Some civilized folk perpetuate stories of human sacrifice some part of the service in lean times, but there are no records of this in the modern era
Hellige Tekster, Rank 10
Kan de hellige tekstene utenat
- Sean K Reynolds. (2008). Gods and Magic, p. 18-19. Paizo Publishing, LLC. ISBN 978-1-60125-139-8
- James Jacobs mm.. (2011). The Inner Sea World Guide, p. 221. Paizo Publishing, LLC. ISBN 978-1-60125-269-2
- Colin McComb. (2011). Faiths of Balance, p. 30-31. Paizo Publishing, LLC. ISBN 978-1-60125-316-3
- Colin McComb. (2011). Faiths of Balance, p. 23-24. Paizo Publishing, LLC. ISBN 978-1-60125-316-3