|Hersker||Ilepodus, Prince Zinlo, Queen Zamere, Kharane, and Guldis|
|Styreform||Loose association of independent city-states|
|Religioner||Gozreh, Nethys, Pharasma, Sarenrae, Usij|
Nearly 5,000 years ago, an alchemist discovered the secret of the sun orchid elixir—a potion that temporarily halts the process of aging. The tremendous demand for the elixir, and the impossibility of producing enough, led the alchemist to contact the other cities of the desert, offering them a share of the wealth to be made from selling the elixir. These city-states united under the name of Thuvia.
By ancient pact, the right to sell the elixir rotates between each city-state on a monthly basis, and it is the duty of the host city to provide an escort for the six vials of elixir produced each month. Thuvia has become tremendously wealthy from the sale of the meager production of the elixir, to the extent that the industry of Thuvia is based around the sun orchid elixir. Entertainers and merchants dealing in exotic services and luxuries migrate from city to city, catering to the foreigners in the month that the city hosts the elixir. As a result, each of the cities has a massive open market that stands largely vacant in the 4 months that pass between the cycle—the fifth month is always a time of festivals and celebration.
Aside from the Citadel of the Alchemist, the interior of Thuvia is a mysterious and unknown land. Legends speak of Osirian tombs buried within the shifting sands, holding fantastic treasures and artifacts of the mighty God-Kings. There is an entire industry dedicated to the creation of false maps supposedly showing the paths to hidden tombs, but it’s always possible an adventurer could stumble upon a true document.