|Tittler|| God of Walls and Ditches |
Judge of the Gods
Master of the First Vault
|Hjem||Aktun District, Axis|
|Portfolio|| Cities |
|Tilbedere||Judges, merchants, lawyers, aristocrats|
|Domains||Earth, Law, Nobility, Protection, Travel|
|Subdomains||Defense, Inevitable, Leadership, Martyr, Metal, Trade|
|Favoritt Våpen||light crossbow|
|Roller har kunnskap om Abadar ut i fra ranks i Knowledge (Religion). Troende av Abadar har ett nivå mer kunnskap om Abadar en de som følger andre guder/religioner. Prester, Paladiner og andre geistlige har to nivå mer kunnskap en andre. for eksempel en prest av Abadar med 3 ranks i Knowledge(Religion) har kunnskap til rank 7.|
Rank 0 - Nivå 1
Abadar (pronounced AH-bah-dar) is known to be a patient deity. Maintaining a strong neutral stance in his actions, he sets forth to further expand civilization and order among the peoples of Golarion and across the world.
Rank 1 - Nivå 2
Abadar dwells in the perfect city of Axis in a large district known as Aktun, where he watches over the First Vault, a magical trove that holds a perfect copy of every object ever made, from the f lawless longsword to the faultless law. Abadar is a patient, calculating, and far-seeing deity who wishes to bring civilization to the frontiers, order to the wilds, and wealth to all who support the progression of law.
Rank 3 - Nivå 3
Utseende til Guden
Abadar is shown as a clean, well-dressed man bearing the markings of riches and civilization, always carrying one or more keys.
Abadar is depicted as a handsome man with black hair dressed in fine garments, often with a gold cloak or cape over a golden breastplate and bearing many keys. Humans, dwarves, and gnomes show him with a beard, whereas elves show him beardless and with long braids tied with golden thread.
Abadar’s herald is the Lawgiver, a Gargantuan golden construct wielding a great hammer. He often uses two-headed celestial eagles as his messengers.
Relasjoner til andre Guder
Abadar understands that an advanced civilization has many spiritual needs, and different members of a society pray to different gods, thus he tries to maintain an approachable coolness where other deities are concerned. Only those who directly oppose his beliefs and purpose—notably Rovagug, and to a lesser extent Lamashtu—are his declared enemies, and while he might be willing to negotiate with them for some purpose, they routinely refuse to do so. He is friendly with Erastil, Iomedae, Irori, Shelyn, and even Asmodeus (though only for his belief in upholding contracts). Abadar knows that his pursuits frequently anger Gozreh, who would like to see the natural parts of the world remain unspoiled, but he believes the two of them can eventually reach a compromise.
Troende og Geistlige, Rank 3
His primary worshipers are judges, merchants, lawyers, and aristocrats, all of who benefit from established laws and commerce. Even the poor worship him, praying he might help reverse their ill fortune. He expects his followers to abide by laws (though not foolish, contradictory, toothless, or purposeless laws) and work to promote order and peace.
Most of Abadar’s priests are clerics. His priests are the agents of civilization, turning trails into roads and towns into cities while always enforcing law. They eliminate monsters and troublemakers, adjudicate disputes, make legal rulings, and reassure others that the forces of order are watching over them.
Services to Abadar include songs with complex harmonies, the playing of music (usually hammer-based instruments such as dulcimers and glockenspiels), and the counting or sorting of coins or keys. Services and ceremonies always take place indoors, representing the shelter of civilization.
Kirken av Abadar, Rank 3
The church is well organized and has a city-based hierarchy. Each city’s temple is independent, encouraging friendly competition between cities to promote trade.
Tegn i fra Guden
Abadar’s personal intervention in the mortal world is usually in the form of hints or opportunities rather than direct gifts. Worshipers who lose Abadar’s favor might find themselves short on money at a crucial time, tongue-tied in the middle of an important deal, or stymied in their craft or art. When he is pleased, deals are more profitable than expected, projects are completed early, and journeys to or within a city take less time than normal. His intervention is subtle, for he expects worshipers to do their own work.
In conjunction with spreading Abadar's ideals, the Church celebrates festivals associated with the Master of the First Vault's goals.
Market's Door This day, which varies from year to year, marks the arrival of the first shipment of goods from the fall harvest.
Taxfest After taxes have been collected, the clergy of Abadar celebrates with a feast open to the community and its leaders.
Rank 5 - Nivå 4
Notable outsiders who serve him are Ailrin Fletcher (a golden avoral scout), Cobblehoof (an armored celestial hippogriff known as “Old Cob”), and the Ghost of Malthus (a gloomy spectre seen as a warning against plague-friendly crowding).
Kirken av Abadar, Rank 5
Many of the priests work with the local legal system as judges, lawyers, and clerks (donating their services much as a healing-oriented church might run a hospice). Though the church is mercenary about healing magic, adventuring priests do not charge their companions for healing. Paladins are rare in the church, as their zealous push for good doesn’t sit perfectly within Abadar’s more balanced approach to ethics.
Troende og Geistlige, Rank 5
A typical day for a priest involves waking, breakfast, prayer, reading or hearing the local news, and a period of work. At night, there is a brief prayer before the evening meal, and the evening is reserved for hobbies, family, or other non-work interests. Spell preparation takes place after morning prayers.
Ritual garb for ceremonies includes white silk cloth trimmed with gold thread, a belt or necklace of gold links bearing a golden key, and a half-cloak of deep yellow or gold. Ceremonial items are crafted out of precious metals and decorated with gems or inlays, though not to the extent that thev items become fragile.
Abadar’s basic tenet is simple—people should use their gifts to advance civilization in the world so commerce happens and people can go about their orderly lives and achieve comfort and happiness. He strikes a careful balance between good and evil, seeing the benefits of both sides and refusing to endorse one or the other. His followers believe he is responsible for elevating the civilized races from simple tribes to beings capable of creating huge cities. He puts words of diplomacy in the mouths of men, guides the pens of those who write laws, and steers coins into the hands of those who practice good commerce.
Abadar respects cautious thought and rejects impulsiveness, seeing it as leading to base and destructive whims. He teaches that discipline, keen judgment, and following the law eventually leads to wealth, comfort, and happiness. He does not believe in free handouts, and because of this his temples sell potions and healing spells or scrolls rather than give them to those in need.
Hellige Tekster, Rank 5
His holy text is the Order of Numbers, each copy an elaborately-decorated tome detailing the beliefs and taboos of the church.
Templer og Helligdommer
Abadar’s temples are elaborate buildings with rich decorations and high, thick, stained-glass windows. These windows have small frames (to guard against thieves) and usually feature vivid yellow glass that colors everything within the church. Many temples have a secure vault for church treasures and wealth, and many also rent space in their vault. Most also serve as a bank, currency exchange, and moneylender, which helps keep interest rates reasonable and consistent.
Organisasjon, Rank 5
The Sea Dragons Not all of Abadar’s faithful travel the roads. Among their number are those who recognize that the seas are vital to trade and the creation of wealth and plenty. Yet the seas themselves are watched over by entities like Gozreh and Besmara, forces who are frequently the scourge of seagoing merchants. For this reason, the Sea Dragons, sworn to Abadar’s name, have built an impressive fleet to provide protection, carriage, and escort services for merchants who wish to ensure that their wares to reach the farthest markets of the Inner Sea. They are available for rent to those who can afford their services, and though they will often aid others in distress, they always present a bill when the action is over.
Rank 7 - Nivå 5
Troende og Geistlige, Rank 7
A typical priest has at least 1 rank in Knowledge (local) in order to be familiar with the laws of his home city. Most also dabble in Knowledge of history and nobility or practice a Craft or Profession useful to a settlement.
Priests are not permitted to give money to those in need, only to lend it at a fair rate and document the transaction for the church’s record. They are required to tithe, and most invest in local businesses to generate enough income to cover tithing.
Organisasjon, Rank 7
The Sea Dragons These are no ordinary merchants; when assembled, they are a navy unto themselves, a fleet of over 100 ships (with 20 warships and 80 or more converted merchant ships) under the command of expatriate Chelaxian Admiral Terrance Akrifolous. (All those who enlist in the Sea Dragons must renounce their citizenship, for they serve solely under the banner of Abadar.) Most of the time the Sea Dragons are not assembled, with individual ships working together or running independent missions in the major ports along Garund and Avistan, sometimes ranging both further east and west. Once per year, however, they gather at their home port of Absalom and discuss matters relating to the whole fleet—usually the proposal of a combined expedition to crush the pirates of the Shackles. They have not yet attempted this, considering their mission to protect the waterways more important for the moment, but each year they get closer to taking true action, doing their best to secure promises of aid from the various coastal powers that would benefit from safer sea-lanes. When they find pirates, the Sea Dragons offer no mercy, feeling that those who choose to operate outside of the law and prey on honest merchants do not deserve it.
Rank 10 - Nivå 6
Kirken av Rank 10
Church law forbids the clergy from attacking each other regardless of political, national, or financial motivations. If two rival cities go to war, the temples become neutral territory, not participating in the struggle and acting as safe havens and mediation centers in the conflict.
Hellige Tekster, Rank 10
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