|Tittler||Old Deadeye, Stag God, Estig the Hunter|
|Hjem||Heaven: Erastil's Domain|
|Tilbedere||Farmers, hunters, tradesmen|
|Domains||Animal, Community, Good, Law, Plant|
|Subdomains||Archon, Family, Feather, Fur, Growth, Home|
|Roller har kunnskap om Erastil ut i fra ranks i Knowledge (Religion). Troende av Erastil har ett nivå mer kunnskap om Erastil en de som følger andre guder/religioner. Prester, Paladiner og andre geistlige har to nivå mer kunnskap en andre. for eksempel en prest av Erastil med 3 ranks i Knowledge(Religion) har kunnskap til rank 7.|
Rank 0 - Nivå 1
Erastil (pronounced eh-RAS-til is one of the oldest gods still worshiped in Avistan. His religion dates back to before the Age of Darkness when small farming communities and hunter-gatherers prayed to him for bountiful harvests and successful hunts. He is a god of the hunt and of farming, leading his followers by example and good deeds rather than flowery rhetoric.
Rank 1 - Nivå 2
Worship of Erastil dates back to before the Age of Darkness, when early man began to domesticate and dominate his natural surroundings. Pastoral legends claim that Old Deadeye crafted the first bow as a gift to mortals so that they might learn to hunt and survive in the dangerous world. Though cities have sprung up over the world and roads connect them, Erastil still watches over the rural territories and wild lands where people live much as they did a thousand years ago. In many cases, art depicts him fighting off wild animals and other beasts.
Rank 3 - Nivå 3
Utseende til Guden
Erastil’s avatar is an upright old trapper with weathered skin, clad in well-used leathers, and carrying a simple bow (half lings and humans view him as a member of their own race, but otherwise his appearance is always the same). Sometimes he has the head of an elk, usually when he is angry or must battle.
His herald is the Grim White Stag, a moon-pale stag 30 feet tall at the shoulder, with saplings instead of antlers and legs wrapped in green vines.
Relasjoner til andre Guder
Erastil can be gruff and reserved, but he is still on good terms with most of the non-evil deities of Golarion. He understands Abadar’s drive but believes the “golden boy” has lost his moral compass in the pursuit of civilization and wealth. Some stories describe Sarenrae as his daughter, others as his wife or sister. He has found a balance with Gozreh, dislikes Gorum for his war mongering, and keeps the unstable Nethys at arm’s length.
Troende og Geistlige, Rank 3
Most of his worshipers have never set foot in a city, instead living in rustic villages, lonely shacks, or quiet towns on the border of untamed land, content to lead lives of simplicity. Erastil’s followers often mount carved wooden placards depicting their god’s image above their fireplaces, not as a worshiped icon of their patron but as a reminder of his presence; in some places a stuffed elk’s head or even a pair of elk horns serves this purpose.
Most priests of Erastil are clerics, with a few druids and paladins in the mix. Druids are more common in lands where natural hazards make life difficult, paladins in lands where monsters and active evil threaten survival. Many rangers serve Erastil, but their relative lack of healing magic means they rarely take a priest-like role in the community. Explorers have reported primitive villages in very remote areas led by adepts of Erastil, but these settlements are no more than two or three families of hunter-gatherers, usually lacking even basic skills in metalworking.
Erastil believes extensive and complicated ceremonies take time away from necessary things like tending to crops and putting food on the table, so most religious events are short and to the point.
Kirken av Erastil, Rank 3
His church is simple and practical; most communities have only one or two priests, so complicated hierarchies are unnecessary, and priests defer to the wisdom of elder clergy.
Tegn i fra Guden
Old Deadeye shows his approval through bountiful hunts and harvests, but he prefers to limit his direct intervention to helping needy people in lean times, as he does not want to encourage laziness. A hungry family might find their tiny garden provides bushels of vegetables, an old cow might start giving milk again, a weary hunter’s prey might stumble or become entangled, and so on. Any hoofed animal may be a channel for his power. His anger is reserved for followers who betray his principles, and he usually punishes them by changing them into something more useful to their community, such as a pig or fruit tree.
Erastil Erastil’s faithful do not hold much to the idea of celebration or of slacking in their duties, and so their holidays are primarily notable workdays.
The exception, Archerfeast or Archer’s Day (depending where you are), falls on 3 Erastus. This holiday calls forth the men of the village to test their skill with the bow and other projectile weapons. The day is a series of competitions, different in every village, in which contestants move through progressively harder trials, with the failures dropping out. The winner is awarded a rack of elk horns and a quiver of arrows blessed by the local priest, and is given the title of Protector, which he holds until the next year. Suitors also pursue eligible men and women during the great feast that follows the evening's animal sacrifice.
Planting Week takes place on the vernal equinox. It is a holy week of backbreaking labor in the fields, followed by prayer at night and ritual feasting on the last of the winter’s stores. It is a week of thanksgiving for surviving the winter, and of hope for the year ahead.
Harvest Feast, on the autumnal equinox, is another week of hard work in the fields, storing the harvest in cellars and barns, and preserving food for the winter. Depending on the harvest, there may be feasts and music at night.
Rank 5 - Nivå 4
Erastil’s legendary companions are the truff le-hunting boar Proudsnout, the reckless treant Scorchbark, and the shapechanging eagle-archer Blackfeather.
Kirken av Erastil, Rank 5
Priests administer to the people less through sermons and more by deed, always willing to share their knowledge for the betterment of the community. Though the god is sometimes shown with an elk’s head, his people have no taboos about hunting elk, for the animals are good source of food and leather and can thrive in most areas.
Troende og Geistlige, Rank 5
His priests are often called upon to help build homes, birth children, oversee trade, and bless crops. Most of their day is spent doing mundane things just as any other member of the village, pausing only to speak a blessing at the dawn’s breaking, but always ready to drop what they’re doing and pitch in when they are needed. Adventurerpriests of Erastil are rare, but, every few years, the church encourages young priests to travel in search of news, seeds for new crops, and useful professions that can help their home village. Though these wanderers appear to be fish out of water, their stubborn dedication to helping those back home has guaranteed the survival of many a poor village, either through sent money or by eradicating foul beasts that lurk in the shadows.
Formal raiment is practical, usually a leather or fur shoulder-cape branded with his symbol or affixed with a wooden badge bearing his mark.
Erastil is a fatherly mentor-figure, not one who spouts philosophy but instead gives practical advice and hands-on teaching. Stern but loving toward his mortal children, Erastil is a protector and a provider. He believes it is man’s duty to help others, cooperation leads to friendship and safety, and if man respect the gifts of nature she will sustain him. He loves old customs that encourage strong family bonds, no matter how quaint they are by modern standards, and enjoys hunting for sustenance but not for sport. Happy weddings and new babies make him smile.
Hellige Tekster, Rank 5
His book, Parables of Erastil, gives homilies on strengthening family bonds, almanac-like advice on planting, and lore on game animals and tracking.
Templer og Helligdommer
A temple to Old Deadeye is almost always a simple wooden building that serves a rural community as a gathering place, with religion being only one of its many uses. A shrine is usually little more than an antler- or bowmark carved on a tree or rock.
Rank 7 - Nivå 5
== Kirken av Erastil, Rank 7 Erastil’s church has changed little from the early centuries of its existence, partly because of the attention of his druids who existed long before there were ever priests of the faith. Though they are a minority among the clergy, all priests respect the druids for maintaining the traditions that have allowed humans and half lings to survive wars, natural disasters, and supernatural cataclysms. They also give a nod to the rare paladins of the faith, most of them self-taught, brave men and women who through the ages have stepped up in times of need to destroy evils that threatened farm, ranch, and family.
Rank 10 - Nivå 6
Hellige Tekster, Rank 10
Kan de hellige tekstene utenat
Erastil's holy book is short and to the point: The Parables of Erastil provide useful homilies and practical advice on rural life, dealing with such subjects as hunting, planting, family life, and nature lore. You are free to modify the book by adding illustrative fables from your hometown, or by removing chapters that have nothing to do with your area—if you live in the middle of thewoods, why would you need to know how to space corn for maximum pollination? As with everything else, Erastil’s text deals with practical matters and sets aside the rest.