|Tittler||Lord in Iron|
|Tilbedere||Soldiers, mercenaries, brigands, bloodthirsty savages; half-orcs, barbarians|
|Domains||Chaos, Destruction, Glory, Strength, War|
|Subdomains||Blood, Ferocity, Protean, Rage, Resolve, Tactics|
|Roller har kunnskap om Gorum ut i fra ranks i Knowledge (Religion). Troende av Gorum har ett nivå mer kunnskap om Gorum en de som følger andre guder/religioner. Prester, Paladiner og andre geistlige har to nivå mer kunnskap en andre. for eksempel en prest av Gorum med 3 ranks i Knowledge(Religion) har kunnskap til rank 7.|
Rank 0 - Nivå 1
Gorum (pronounced GOR-um) is a god of battle above all other pursuits; it is said that if there is ever a time with no more conflicts to be fought, he would rust away into nothingness. Known as the Lord in Iron, his faithful believe he is present in every iron weapon of war that is forged.
Rank 1 - Nivå 2
Gorum’s clerics say that the Lord in Iron was forged in the first great battle between orcs and men. When the dust from the conflict finally settled, all that was left was one suit of iron armor.
Rank 3 - Nivå 3
Utseende til Guden
The Lord in Iron commonly appears as a suit of terrible, spiked, platemail armor, with no f lesh visible aside from a pair of fiery red eyes.
Gorum’s avatar is a towering armored figure with blazing red eyes who inspires rage in all that see him. His avatar is always taller than the largest humanoid or giant in the vicinity, a subtle way for Gorum to establish himself as the most powerful being present.
His herald is the First Blade, a swarm of weapons and shields gathered into a man-like form the size and shape of an iron golem which continually sheds pieces of itself.
Relasjoner til andre Guder
Traditionally, Gorum has little interest in the affairs of other gods. If they oppose him directly, he’ll fight them— otherwise, their affairs and politics are a waste of time. This means he has battled with most other deities, demon lords, and other beings of power as their interests happen to conf lict with his. Currently, most gods plan against the chance that Gorum might cross their path again, and the smarter ones find ways to get him on their side of a fight. Though Torag is the tactical side of war, and Sarenrae the necessity of war as a last resort, Gorum is the excitement, battle-lust, and brutality of war.
Troende og Geistlige, Rank 3
Like the god himself, Gorum’s followers tend to be impulsive, violent, and prone to grabbing whatever they feel like owning; as a result, there are far more evil followers of Gorum than good. Like Gorum, his followers don’t care about the problems and schemes of other deities, but they fight whoever gets in their way. Fights between the faithful are common, though usually not to the death, and are done to establish dominance, claims over treasure, lovers, or just for entertainment.
Nearly all of Gorum’s priests are clerics. A rare few battle-druids are part of the clergy, lending a unique animalistic perspective and unusual spells to the church’s battle-repertoire. War-bards and rangers serve the church in essential roles but are not considered part of the clergy. Even the poorest priest tries to acquire metal armor as soon as possible, taking it still warm from the corpse of his enemy if necessary.
Holy rites include large drums, bashing weapons against shields, shouting, and howling.
Kirken av Gorum, Rank 3
The church values strength over age or knowledge, and the senior priest in any tribe or temple typically reaches that position by defeating many enemies and beating down all rivals.
Tegn i fra Guden
Gorum shows his favor in iron weapons or armor that shed blood and filth when touched; certain legendary warriors are known for leaving a trail of blood and gore behind them even when not in battle, so great is Gorum’s love for their skill and carnage. His anger most often manifests in sudden patches of rust that appear often enough to completely ruin an item, and he has been known to punish a cowardly warrior by causing his armor to fall apart into a pile of rusty scraps just as a dozen enemies converge on him.
Rank 5 - Nivå 4
All of his named divine servants are clad in spiked armor or are made of metal; popular choices for summoning are Bloody Hands (a red-skinned, hezrou-like creature), Saint Fang (who resembles a spiky silver dragon but is colored like iron), and Temperbrand (a raging fire elemental who looks like molten metal).
Kirken av Gorum, rank 5
From the after the battle between orcs and menn and day forward, dying warriors and victorious knights sometimes swear that they see Gorum delivering their deathblow or charging alongside them. Warriors from across Avistan and beyond call out to Gorum to strengthen their blades and aid them in upcoming battles. This sometimes leads to both sides of a conf lict carrying the standard of Gorum, but the Lord in Iron favors the battle itself more than either side.
Troende og Geistlige, Rank 5
Priests of Gorum in aggressive warrior cultures earn fame and riches by raiding other tribes or lands. Exiles and those from more “civilized” lands employ themselves as mercenaries, bodyguards, or through criminal efforts such as brigandry that allow them to crack skulls on a regular basis. Priests try to have at least one battle per day, even if it is only a duel.
Formal raiment is a priest’s spiked armor, but a few keep a separate set adorned with additional spikes and decorations, sometimes so heavy it is difficult for the priest to walk.
Gorum is a headstrong and impatient deity, prone to impulsive and emotional outbursts. His first reaction to an unexpected situation is typically violence, and when he spies something he likes, he takes it. He sees no value in diplomacy or negotiation. His idea of art is blood spattered on a shield. To him, music is the ringing of metal on metal, the crack of breaking bone, and the screams of injured foes. Poetry is the recitation of challenges and the retelling of battles, victorious or otherwise. He laughs at pacifists, especially at the fear on their faces as he chops them apart. He cares nothing for anything but war, and only valorous war—using poison, disease, or other cowardly methods to kill is the path of the weakling.
Hellige Tekster, Rank 5
Gorum has no sacred text, but a collection of seven heroic poems called the Gorumskagat explains the church’s creed. Tribal bards quickly learn to recite these poems perfectly, for a priest beats them every time they make a mistake.
Templer og Helligdommer
His temples are more akin to fortresses than places of worship, built with thick walls, iron gates, and spikes on the parapets, even in the center of an otherwise peaceful city. The priests keep them stockpiled with armor and weapons, typically harvested from dead enemies and kept clean and battle-ready by acolytes. Shrines are usually a pile of rocks capped with a helm, or a sword jammed into a crevice in a boulder.
Organisasjon, Rank 5
The Companies of the Red Standard It is unsurprising that a knightly order sworn to Gorum would be mercenaries—but then, Gorum is hardly subtle. What is surprising is that this order would last more than 100 years to become one of the most feared mercenary companies in Avistan. Formed by a half-elf, the Company of the Red Standard quickly grew to include as many as 15 subsidiary groups before collapsing back into 5. Each of these units ranges far abroad, selling its services to armies or mercenary units that need dedicated and brutal shock troops. The men and women of the Company never stay for longer than a few battles, no matter how heavy their losses.
Rank 7 - Nivå 5
Troende og Geistlige, Rank 7
Once the priest have the metal armor and weapons, they forever disdain anyother kind, preferring to fight naked and barehanded rather than use anything other than metal. They adorn their weapons and armor with spikes like those their god favors (some take spikes from fallen enemies as trophies for their own gear).
Organisasjon, Rank 7
The Companies of the Red Standard The sub-bands within the company are largely independent of each other, unless someone attempts to cheat them—and then they unify under the banner painted with the blood of a forgotten king from a forgotten kingdom, and do not rest until they have exterminated their former employer. Currently under the leadership of the half-orc Utrik Half-hand, the Company keeps its size small by requiring that any new applicant best one of them in single combat, with exceptions made for those chosen personally by Utrik based on their past deeds. Since the Company does not believe in pulling its punches, most of these duels end with the death of the applicant.
Rank 10 - Nivå 6
Kirken av Rank 10
When several leaders come together, there is usually some gruff posturing and boasting, during which the weaker ones defer to the stronger, with the strongest dueling or brawling to determine who is leader of the entire group. 
Hellige Tekster, Rank 10
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