|Tittler||The All-Seeing Eye|
|Hjem||Realm of Nethys, Maelstrom|
|Domains||Destruction, Knowledge, Magic, Protection, Rune|
|Subdomains||Arcane, Catastrophe, Divine, Defense, Thought, Wards|
|Roller har kunnskap om Nethys ut i fra ranks i Knowledge (Religion). Troende av Nethys har ett nivå mer kunnskap om Nethys en de som følger andre guder/religioner. Prester, Paladiner og andre geistlige har to nivå mer kunnskap en andre. for eksempel en prest av Nethys med 3 ranks i Knowledge(Religion) har kunnskap til rank 7.|
Rank 0 - Nivå 1
Nethys (uttales NETH-uhs) er den guden som holder av magi foran alt annet. Han fikk makt til å være vitne til alle ting og dette har styrket hans guddom men også ført til et skadet sinn. Han er en Gud av magi, revet mellom det å ødelegge verden med den ene handen og redde verden med den andre. 
Rank 1 - Nivå 2
Ancient Osiriani texts tell of a God-King whose mastery of magic allowed him to gain unparalleled power. With these abilities he became a god by seeing all that transpired on all planes. However, this omnipresent knowledge also drove him irreparably mad. This dual-edged nature of magic is cherished by his followers and is epitomized in his apotheosis. Ever since, Nethys has been of two minds—one set upon destroying the world and another pledged to protect it. Nethys is often shown with both his aspects in action. One side of him is burned and broken, unleashing terrible magic upon the world, while the other half is calm and serene, using magic to heal the sick and protect the innocent.
Rank 3 - Nivå 3
Utseende til Guden
Nethys’s avatar is terrible to behold, a male human crackling with power, one side burned or even skeletal, the other f lush with power and bleeding energy into the air.
His herald is the Arcanotheign, an incorporeal, womanshaped cloud of black or white magical energy (depending on the god’s intentions for sending her) who can transform objects and shoot eldritch energy with various effects.
Relasjoner til andre Guder
Though his madness makes it hard to get him to stay active in long-term plans, many deities rely upon his aid from time to time. Despite his shattered mind, he is able to negotiate with other beings of like power, and he does not unexpectedly turn on visitors or allies unless his omniscient senses reveal he is being threatened or doublecrossed. Because he supports the use of any magic, he might ally with anyone in the pantheon, supplying spells, magic items, or even raw magical power.
Troende og Geistlige, Rank 3
His followers are those who desire magical knowledge or power, arcane or divine, regardless of how they want to use it—to destroy, invent, or protect.
Nethys is worshipped by all sorts of wizards and clerics, and all those with an interest in magic and its use and advancement. Rank within the clergy is determined by magical knowledge and power, with the former more important in benign temples, and the latter taking precedence in the more malevolent temples.
Worship services vary from temple to temple, but usually include a weekly ceremony requiring chanting and spellcasting demonstrations. Once a year, the church demands a tithe of a minor magic item—such as a scroll or potion—which the temple can use or sell (low-level priests of Nethys may purchase these items at the normal price, even at 1st-level).
Kirken av Nethys, Rank 3
Any wielder of magic may become a priest of the church, whether he be a standard practitioner of spells such as a cleric or sorcerer or something more primitive or exotic like a hedge wizard, witch doctor, adept, or folk ritualist.
The church of Nethys tries to balance the god’s two aspects, but individual temples often focus on one particular type of magic and draw worshipers interested in that type. Opposing temples might war on each other, but Nethys doesn’t care, just as he doesn’t care if a good temple siphons magic from evil items, locks them away, orconverts them to a more benign use.
Ranking in the church is based on magical knowledge and power, with the former more important in benign temples and the latter in malevolent.
Tegn i fra Guden
Nethys is not known for showing favor or wrath to his followers or enemies, a fact that many of his worshipers bear with some pride. Though this self-important atitude does not endear them to members of other churches, it does reinforce the idea that Nethys doesn’t care what they do with their magic as long as they are using it. The devout believe that the manifestation of zones of unpredictable magic are the results of the god passing close to the Material Plane, while the manifestation of zones of “empty magic” (where magic simply doesn’t function) are indications of his anger at someone or something in that area.
The church of Nethys allows individual temples to create their own rituals, as befits a faith devoted to the mysteries of magic. In addition to a general celebration of equinoxes and solstices—points that represent balances and extremes—the church has three major holidays.
- Abjurant Day
- 8th Neth is a day of working together to shore up mutual defenses and train friends and neighbors in defensive magic. This is also a time for the testing of potential apprentices.
- Evoking Day
- 18th Neth is often celebrated with magical fireworks, spell duels, and the trading of spells between colleagues. Among the Garundi people, even those not trained in the magical arts celebrate the day to give thanks for beneficial magic by dancing in black and white robes and waving colorful streamers.
- 28th Neth is a day of reflection and self-improvement, and many begin research and crafting projects on this day.
Rank 5 - Nivå 4
- Appearing as woman-shaped cloud of crackling energy, she is either black or white depending on Nethys' intentions. She can transform objects and shoot eldritch rays.
Kjente gudommelige tjenere
- terribly beautiful succubus-like creature
Kirken av Nethys
Troende og Geistlige, Rank 5
While many consider following Nethys an odd choice for a knight, these scholars have equal devotion to the skills of battle and magic. Over the centuries, devotees of Nethys have spread the spells found in Serren's Field Manual, a tome dedicated to the support of knights and soldiers.
Followers are forbidden from using imbue with spell ability (or similar spells that grant spellcasting abilities) on targets who cannot normally cast spells or use spell-like abilities; it is considered an unworthy sharing of blessed magic.
Formal ceremonies in the church require an elaborate robe, skullcap, mozzetta, and hood, all in similar colors (such as red, maroon, and burgundy), the color range chosen depending on the temple.
Nethys is prone to extreme mood swings, feeling benign and inspirational one moment and willing to tear open volcanoes the next. Other deities have tried to stabilize or cure him, but his condition is the price of his power and status; without his ultimate knowledge, he would not be a god. He is the master of all magic—helpful, harmful, creative, destructive, arcane, divine, and everything in between. He is the proponent of magic for any purpose, even frivolous or wasteful ones. Magic is an infinite resource that permeates all dimensions, and he insists there is no need to limit its use for fear of its eventual expiration. He embraces all who practice magic and rejects those without the talent or discipline to learn it.
Hellige Tekster, Rank 5
The official bible is The Book of Magic, a comprehensive guide for channeling magic and the moral ramifications of its use and misuse (often taking opposing positions in the space of a few paragraphs).
Templer og Helligdommer
Depending on its focus, a particular temple might look like a fortress, sanctuary, wizard’s tower, or even a small palace, but it is always staffed by knowledgeable people unfazed by loud noises and strange appearances. Often temples are decorated in the same colors as their ceremonial raiment, though they may just as easily be whitewashed, painted black, or left unmodified. Any significant temple has at least one chamber set aside for the specific magic its inhabitants favor, such as a summoning circle for a temple of conjuration, an infirmary for a temple of healing, and so on.
Organisasjon, Rank 5
The Reborn House The twin urges of Nethys, creation and destruction, find a marriage in The Reborn House. They are an order of adventuring spellcasters who seek to purify the reputation and role of magic in society by healing those wounded through the injudicious use of magic and destroying the uncontrollable abominations created by wizards whose reaches exceeded their grasps. The group’s members come from all walks of the magical world, but all have suffered some tragedy born of magic. When they have cured the ills of those affected by magic not their own, they ready their war-magics and don their destructive masks to seek out those responsible.They fight in defense of cities of innocents, raising great shields and issuing sorties against those spellcasters who would ravage the defenseless. 
Rank 7 - Nivå 5
Organisasjon, Rank 7
The Reborn House Many chapters of the Reborn House exist, and they occasionally come into conflict with each other, escalating the stakes and their personal involvement with every battle. While their mission might lead many to label them heroes, the truth is that members often care less about the suffering masses than they do about improving spellcasters’ reputations, and when they decide a given spellcaster is doing something to make all practitioners look bad, their action is quick, unilateral, and often deadly.
Kirken av Nethys, Rank 7
Advancement in the clergy is based on power and magical knowledge, which means most practitioners of simpler magic can only aspire to low ranks in the church. Those without magic may work for the church but are treated as second-class citizens (or even expendable in the more evil temples); even a lowly apprentice who has only mastered a few cantrips has higher status than a master rogue or talented fighter. Priests associated with Nethys’s temples are used to magical folk being in charge and often make the mistake of barking orders in more status-equal groups such as adventuring parties.
Rank 10 - Nivå 6
Hellige Tekster, Rank 10
The Book of Magic is the primary holy text of Nethys, the god of magic and the official text of his church. The holy words are always written on the temple’s interior walls, but most priests also carry it as a book or scroll bundle.
It is a comprehensive guide for learning and harnessing magic and the ramifications of its use and misuse. The book is full of contradictions. It may act as a primer for an acolyte wizard, but if its metaphors and codicils were taken as a guide to morality, the result would a confused and fractured.
Due to the countless contradictions within the text, most churches of Nethys adapt the set of ideals they find most convenient.
Kirken av Nethys, Rank 10
Priests of Nethys tend to be very mercenary in their services. They craft and sell magical goods, advise nobles and merchants on how magic can improve their station, hire themselves as bodyguards for ships or caravans, or act as battle-casters for armies or adventuring companies. Some tithe service to a lord in exchange for property and a staff of peasants so they can focus on research. Others use their magic to entertain or swindle others. The only unifying feature of the followers of Nethys is an absolute love of magic. Some love the act of using magic, just as a master blacksmith loves shaping steel or a hedonist loves the act of sex. Others appreciate it as a tool of the highest quality, or even merely for the raw power it affords.
As masters of magic, priests are fully aware of the natural ranking of spell levels and caster levels and use this knowledge to quickly assess where someone fits inthe pecking order. Individuals of a certain rank usually have one or more apprentices who have no status in the church until the priest declares them suff iciently trained.
Rank 14 - Nivå 7
Rank 18 - Nivå 8
Rank 20 - Nivå 9
- Sean K Reynolds. (2008). Gods and Magic, p. 26. Paizo Publishing, LLC. ISBN 978-1-60125-139-8
- James Jacobs mm.. (2011). The Inner Sea World Guide, p. 223. Paizo Publishing, LLC. ISBN 978-1-60125-269-2
- Colin McComb. (2011). Faiths of Balance, p. 31. Paizo Publishing, LLC. ISBN 978-1-60125-316-3
- Colin McComb. (2011). Faiths of Balance, p. 22. Paizo Publishing, LLC. ISBN 978-1-60125-316-3
- Sean K Reynolds. (2008). Gods and Magic, p. 27. Paizo Publishing, LLC. ISBN 978-1-60125-139-8
- Colin McComb. (2011). Faiths of Balance, p. 15. Paizo Publishing, LLC. ISBN 978-1-60125-316-3