Steaming Sea

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Steaming Sea
Alignment Chaotic neutral
Språk Azlanti, Common, Elven, Hallit, Skald
Religioner Desna, Erastil, Gorum, Gozreh, Torag

The portion of the Arcadian ocean situated just off the northwestern coast of Avistan, the Steaming Sea stretches from Cheliax’s border up into the frozen reaches of the Crown of the World, where glaciers the size of nations shatter upon each other and low-hanging mists give the sea its name. No single nation rules the whole of the Steaming Sea, and for most residents of the region’s lonely shores and scattered islands, its waters are neutral territory, belonging solely to those who fish them.[1]

The Ironbound Archipelago is the largest group of islands in the Steaming Sea, over half of which is claimed by the clans of the Linnorm Kings. The far western tip of this archipelago hosts the strange, masked denizens of the Mordant Spire. These unsettling gray elves seem cold and alien, and are among the few fluent Azlanti speakers in the Inner Sea region. Their legendary skimmers swoop swiftly and stealthily over the waves, guarding the ruins of lost Azlant from any who would seek to plunder them.[1]

Farther south, the gold dragon Mengkare enacts his “Grand Experiment” to perfect the human race and create a utopia on the isle of Hermea. Immigration to Hermea is strictly controlled by Mengkare himself. Undercover scouts scour the Inner Sea for worthy heroes and paragons who are then invited to join the nation’s slow march toward perfection, provided they agree to follow the dragon’s wisdom in all matters. Children born on the island are tested when they reach 16 years of age—those who succeed are offered citizenship, while those who fail are banished from Hermea forever.[1]


  1. 1,0 1,1 1,2 Colin McComb. (2010). Inner Sea Primer, p. 20. Paizo Publishing, LLC. ISBN 978-1-60125-277-7